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March 28th, 2009


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10:39 am
So I listened to all of the PA/PvP/WW/D&D podcasts that are up yesterday.
A. It would be awesome to game with any combination of those people.
B. The first adventure was run sort of lacklusterly. I wasn't sure if it was Perkins and Wyatt being just okay dms, the adventure being just an ok adventure or what, but it lacked a lot of the cool that 4th edition is supposed to have. The active battle fields and such. But, and this is important, even with an average performance by the DM (and I've played for 20 years. Neither of them were bad in the first episode, I've played with DMs who would make them look like paragons of the art.) the game was incredibly awesome. Part of that was the guys around the table (In this case, Tycho, Gabe, Scott, and Chris or James) being the sort of people who, when you are in a room with them, you are having a great time, but part of it was the strongest part of a relatively rules light tactical rpg. It is a social game, not a world simulator, so you dn't need an awesome DM to make for a great game.
C. Episode 2, the third adventure brought back Tycho, Gabe, Scott, and Chris, and introduced us to Wil Wheaton. Wil had done his homework, had learned a fair amount about the system and was that treasure amongst players, the rules guy who isn't an ass about it and who likes to role play. He is also one of those fun to be near people. If that had been all, it would have been a good game. But. Chris Perkins brought his A game to the table and ran as well as i've seen a person run a game. Wil helped out by being an actor who has spent serious amount of time learning about presenting things via non-static media. 4.0 is a minis heavy game, very visual and tactile, and the presentation was helped immensely by his table descriptions.

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So I listened to all of the PA/PvP/WW/D&D podcasts that are up… - Reflections from the narrow road to the interior.

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